Hunger

From Official Wiki of the Renaissance Kingdoms

Your character must eat food every day unless you placed it in retreat at the church or it is set aside.
Each day a character must eat food for a total of:


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Your character's hunger is indicated via:

  • the Application:
    • Little hungry.png at the top, on the left side of the avatar
    • IconAvatar.png - IconCharacter2.png my character - Very hungry.png
  • the Web browser:
    • Not hungry.png at the top, to the right side of the interface
    • InterfaceMe.png Me - my character - Very hungry.png


The button will indicate the following :

  • You are very hungry Very hungry.png
  • You are a little hungry Little hungry.png
  • You are not hungry Not hungry.png


Keeping to this daily intake will ensure a steady diet and your character to stay fit. If your character does not eat enough, these are the consequences:

  • From level 1 to level 99 :
    • Do not eat at all: the state of health will drop by 2 stages the next day
    • Eating for only one point of hunger: state of health will drop by 1 stage the next day


  • From level 100 and up:
    • Do not eat at all: the state of health will drop by 2 stages the next day
    • Eating for one hunger point only: state of health will drop by 2 stages the next day
    • Eating for only two hunger points: state of health will drop by 1 stage the next day


You can get food by either:

Food

3 Hunger points



2 Hunger points



1 Hunger point



0 Hunger point




Note:

  • If you are below the "tired" stage you will lose intelligence, charisma or strength points every day.
  • Some people choose to have a state of health that oscillates between "tired" and "in shape" to save money.
  • If you are not fit, in order to regain the next stage you will have to eat for 2 hunger points (or 3 hunger points if you are a level 100+).
  • If the character is in retreat or set aside you don't need to feed it.
  • If you eat food but the character stays hungry check the diary for events. You might have caught an illness.



Summary