Difference between revisions of "Master-at-arms' falchion"
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description='''<span style="color:#D3312C">Weapon: +1 hit for the holder, +1 hit for the opponent, if you are also equipped with the Master of arms' sword, then: +1 hit for the holder</span>''' - A one-handed tiny sword. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''. Can break during a fight.| | description='''<span style="color:#D3312C">Weapon: +1 hit for the holder, +1 hit for the opponent, if you are also equipped with the Master of arms' sword, then: +1 hit for the holder</span>''' - A one-handed tiny sword. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''. Can break during a fight.| | ||
WeaponName=Master-at-arms' falchion| | WeaponName=Master-at-arms' falchion| | ||
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Revision as of 14:22, 16 June 2025
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The Master-at-arms' falchion is:
- a secondary weapon:
- an artisanal product:
- made by the blacksmith in their workshop from using ells of silk, Camargue leathers, ounces of Damascus steel and unforged blades.
- the recipe unlocks for production after reading the How-To Guide: Master-at-arm's falchion (blacksmith).
Effect:
- +1 combat coefficient for your character during a fight involving an army.
- +2 combat coefficient for your character only if equipped with the Master of arm's sword.
- +1 combat coefficient for your opponents during a fight involving an army.
It can be sold or bought on the market of town between 270.00 and 420.95 pounds.
It has a weight of 2 in the inventory, but a weight of 0 when equipped in the wardrobe.
It can be found on the wardrobe's slot: XV. Shields
It can break during a fight. The probability to break is ?? (determined by dice roll).
Note:
- Its weight is 0 as long as it is equipped in the wardrobe.
- It is automatically removed from the wardrobe by equipping any other kind of offensive weapon and placed in the inventory.
- It is automatically removed from the wardrobe by breaking it.
- Details of how it is made can be found in the blacksmith's workshop.
- For the effect to be active the weapon needs to be equipped in the wardrobe.
- For the extra +1 bonus the character has to be equipped the Master-at-arms' sword as primary weapon.