Difference between revisions of "Master-at-arms' falchion"

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(Created page with "{{note|great}} {{Weapon| image=Master-at-arms' falchion| imageExtension=| description='''<span style="color:#D3312C">Weapon: +1 hit for the holder, +1 hit for the opponent, if...")
 
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description='''<span style="color:#D3312C">Weapon: +1 hit for the holder, +1 hit for the opponent, if you are also equipped with the Master of arms' sword, then: +1 hit for the holder</span>''' - A one-handed tiny sword. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''. Can break during a fight.|
 
description='''<span style="color:#D3312C">Weapon: +1 hit for the holder, +1 hit for the opponent, if you are also equipped with the Master of arms' sword, then: +1 hit for the holder</span>''' - A one-handed tiny sword. Produced by a '''<span style="color:#50B9EA">blacksmith</span>'''. Can break during a fight.|
 
WeaponName=Master-at-arms' falchion|
 
WeaponName=Master-at-arms' falchion|
WeaponType=double|
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WeaponType=secondary|
 
WeaponNote=|
 
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SpecialObjtNote=|
 
SpecialObjtNote=|

Revision as of 14:22, 16 June 2025

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Info button image.png Master-at-arms' falchion.png Weapon: +1 hit for the holder, +1 hit for the opponent, if you are also equipped with the Master of arms' sword, then: +1 hit for the holder - A one-handed tiny sword. Produced by a blacksmith. Can break during a fight.

The Master-at-arms' falchion is:



Effect:

It can be sold or bought on the market of town between 270.00 and 420.95 pounds.

It has a weight of 2 in the inventory, but a weight of 0 when equipped in the wardrobe.

It can be found on the wardrobe's slot: XV. Shields

It can break during a fight. The probability to break is ?? (determined by dice roll).

Note:

  • Its weight is 0 as long as it is equipped in the wardrobe.
  • It is automatically removed from the wardrobe by equipping any other kind of offensive weapon and placed in the inventory.
  • It is automatically removed from the wardrobe by breaking it.
  • Details of how it is made can be found in the blacksmith's workshop.
  • For the effect to be active the weapon needs to be equipped in the wardrobe.
  • For the extra +1 bonus the character has to be equipped the Master-at-arms' sword as primary weapon.



Master-at-arms' falchionF.pngMaster-at-arms' falchionM.png



Summary